Gameplay Engineer
Own the systems players feel every second — movement, combat, and the roguelite loops that make a run worth restarting.
What you'll do
- Build and tune core gameplay systems in Unity/C#.
- Prototype fast, then harden what survives playtesting.
- Profile and optimise for low-end mobile as much as desktop.
What we look for
- 3+ years shipping gameplay code on real titles.
- Strong C# and a feel for game-feel, not just correctness.
- Comfortable owning a feature end to end in a small team.