Studio — Player select

“Mauju”means to move forward. That's the whole plan.

Four people in Yogyakarta who kept prototyping on weekends until stopping felt worse than the risk. This is the room, the crew, and what we're actually trying to do.

Games shipped
1
In development
1
Platforms
3
Making games since
2024
The floor

Every build starts as a mess on someone's screen.

Modeling, code, art passes, playtest nights. Nothing staged — this is the pipeline on ordinary days.

Filter
  • #005Awaiting upload3D / ModelingBlockout to high-poly, one prop at a time
  • #006Awaiting upload3D / ModelingRetopo and UVs on the hero asset
  • #007Awaiting upload3D / ModelingTexture pass — grime is where it gets believable
  • #008Awaiting uploadArtConcept sheet for the second act
  • #009Awaiting uploadArtUI kit, third revision
What we do

Three things, done properly.

  • 01

    Original games

    Our own IP, from first prototype to launch and live-ops.

  • 02

    Art & audio direction

    A single cohesive feel across every frame and every sound.

  • 03

    Porting & publishing

    We help partner studios land cleanly on new platforms.

Open slot

There's a seat at the table.

We hire slowly and keep the studio small. If the way we work sounds like your kind of place, come find us.